Battery Tutorials

NATIVE INSTRUMENTS BATTERY TUTORIALS

Native Instruments Battery Tutorials. Battery Introduction
by Craig Anderton at Native-Instruments.com

NATIVE INSTRUMENTS BATTERY TUTORIALS

Compatibility Battery is compatible with almost all major digital audio and digital audio + sequencing programs. This page describes how Battery interacts with programs, and includes a table of protocols with which Battery is compatible.

Flexibility Battery ‘s layout is a matrix of “cells.” Find out how this allows for a variety of tricks and special techniques when setting up drum kits.

Expandability Battery is far more expandable than conventional hardware drum machines. Part of this involves the flexibility allowed through plug-in processing and multiple outputs, which can warp any sound beyond recognition.

Huge Sound Library Battery includes a wealth of samples and kits. But if you want more, it can read WAV, AIFF, Sound Font 2, MAP, LM4, and Akai sample formats, thus giving access to a staggering number of sample libraries.

More Than a Drum Machine Sure, Battery does wonderful drum sounds. But it’s also great for bass and sound effects, as explained here. With audio example.

Splits and Layers No, we haven’t wandered off into keyboard-land. The ability to split cells into multiple layers, as well as layer completely different sounds, can add expressiveness and creative effects to “standard” drum sounds. With 2 audio examples.

Extensive Modulation Options This is where you can really go crazy – squash, reduce bits, add dynamics – whatever it takes to get the sound you want. With 4 audio examples.

The Punch Factor Find out about the secret control that can give just about any sound added “punch.” With 2 audio examples.

Fun with Loops Battery isn’t just about static drum sounds; it’s great for doing loops, which you can even synchronize to song tempo. With 3 audio examples.

Real Time Control Had enough of instruments you can’t actually play? With Battery’s MIDI implementation and a MIDI fader box, you can get back some of the hands-on control of dedicated hardware devices. With 2 audio examples.